
Magic is limited in number of times used and needs to be recharged. I used to use Destruction magic as my main weapon, but the limitations eventually made me switch to weapons. I mean you can get ANY race to be just as good as weapons as an Orc or as stealthy as a Dark Elf as the skill levels are 100 no matter what.įor more information on Skyrim Races, please see Picking Your Race In Skyrim. I really don’t see the point of picking an Orc just because he starts off with good Warrior stats,or a Dark Elf just because he begins with good stealth skills.

The Bretons have a good resistance to magic. Personally I picked the Breton and raised him in the ways of the Warrior. However it contains the summary of 21 days of my knowledge of power assistance. This is for anyone who wants to build a strong Skyrim character. He originally posted his tips in the comment section of an earlier Skyrim Fansite article, Create The Perfect Skyrim Character, but we felt that his great advice should be featured in its own post. Nathaniel’s proven ideas will benefit both new and veteran players alike. Don't use a skill book you don't need just because you have left over skill points.The Skyrim Fansite would like to thank Nathaniel for today’s excellent article on building a strong Skyrim character. Honestly, you can pretty quickly make yourself an effective Lycan and negate that need for the best armor and weapons.Īny build will work provided you at least spend most of your skill points wisely and with focus. This build can evolve into Lycanthropy if you want, and being a werewolf might be the most OP damage dealing ability in the game. It does tend to require a good bit of money and handworks skill to keep your gear relevant. Melee Warrior is also rough early on, due to a lack of decent equipment, but if you spend the time to craft stuff, find stuff, or buy stuff it is plenty effective. You would probably want to dabble in Phasmalist for it's ability to summon something to put between you and the enemy in the event that you don't have time or space to plan a more tactical approach. Some enemies are very resistant to certain elements which adds to the "tactical" nature of a mage. It's powerful through the whole game, but there's a lot of talents to play with that greatly change how well it performs. Magic is only as effective as the person using it, generally. There isn't much helpful magic for stealth (no Illusion magic) and Phasmalist (summoning) tends to more or less get in the way of sneaking.

Ranged kiting will help you get those early levels, but trying to backstab with low skill is unnecessary frustration. The skill is terribly ineffective until you pump at least 50 into stealth which will take the first 12-15 levels to do.

Stealth has one of the harshest difficulty curves early on, but does become OP (like it always does in these games) eventually.
